The following changes make Bulk limits less restrictive for your character. Options crossbow with 20 bolts (3 gp, 2 sp) Gear adventurer’s pack, material component pouch, writing set Gear adventurer’s pack, 2 sets of caltrops Price 2 gp, 3 sp, 2 cp Bulk 1 Bulk, 6 light Options longbow and 20 arrows (6 gp, 2 sp), longsword and steel shield (3 gp), 2 shortswords (1gp, 8 sp), snare kit (5 gp) (6 gp, 2 sp), or longsword and steel shield (3 gp) Options greatsword (2 gp), longbow with 20 arrows Gear adventurer’s pack, holly and mistletoe Options your deity’s favored weapon (see the deity entries on pages 437–441 use the Price listed in this chapter), hide armor (2 gp) Gear adventurer’s pack, 2 sets of caltrops, religious symbol (wooden) Options steel shield (2 gp), your deity’s favored weapon (see the deity entries on pages 437–441 use the Price listed in this chapter) Gear adventurer’s pack, crowbar, grappling hook Weapons dagger, rapier, sling with 20 sling bullets Price 7 gp, 5 sp, 2 cp Bulk 4 Bulk, 4 light (2 gp), or battle axe and steel shield (3 gp) Options greataxe (2 gp), greatclub (1 gp), greatsword Gear adventurer’s pack, alchemist’s tools, basic Weapons dagger, sling with 20 sling bullets Price 8 gp, 4 sp, 2 cp Bulk 3 Bulk, 7 light All kits are included in full in this entry so you don't have to cross-reference two places to use them. : Due to other changes (particularly the adventurer's pack, which was in all of the kits), the Bulk and cost of all of the class kits have changed. Update: Worn tools should only take 1 hand to use, as you only draw the things you need from the kit and not the entire kit. You can wear up to 2 Bulk of tools in this manner tools beyond this limit must be stowed or drawn with an Interact action to use." Fine clothing reduces that limit to light Bulk worth of tools. This allows you to draw and replace the tools as part of the action that uses them. adds a paragraph on Wearing Tools: "You can make a set of tools (such as alchemist’s tools or healer’s tools) easier to use by wearing it. These are: bandolier, belt pouch, satchel, scroll case, sheath, vial This change also removes several sorts of "container" items from the tables on 286-292, as they are no longer tracked separately from the items they store. For example, drinking a potion worn at your belt requires using an Interact action to draw it and then using a second action to drink it as described in its Activate entry (page 532)." Many ways of using items require you to spend multiple actions. Table 6–2: Changing Equipment on page 273 lists some ways that you might change the items you’re holding or carrying, and the number of hands you need to do so. Drawing a worn item or changing how you’re carrying an item usually requires you to use an Interact action (though to drop an item, you use the Release action instead). Stowed items are in a backpack or a similar container, and they are more difficult to access. Worn items are tucked into pockets, belt pouches, bandoliers, weapon sheaths, and so forth, and they can be retrieved and returned relatively quickly. Held items are in your hands a character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using both hands. Replace the carrying and using items section with this text: "A character carries items in three ways: held, worn, and stowed. : We've simplified the way we're handling characters carrying their gear so that you can define all your carried items in one of three categories. Make the changes as noted below.Ĥ1, Universal Longevity: Change “Elven Longevity” to “Ancestral Longevity”ĥ7, Adaptive Adept: Change “Adapted Spell” to “Adapted Cantrip”Ħ2, field medic background: Change “Battle Medic” to “Battle Medicine”ħ5, perpetual infusions (bomber option): Change “lesser liquid ice” to “lesser frost vial”ĩ1, Thrash: Change “ferocious specialization” to “weapon specialization”ġ15, Instrument of Zeal: Change “Smite Evil” to “Blade of Justice”ġ39, Primal Wellspring: Change “Wild Focus” to “Primal Focus”ġ56, mystic strikes class feature: Change “ handwraps of mighty fists” to “ handwraps of mighty blows”ġ68, class features: Change “weapon expertise (ranger only)” to “ranger weapon expertise”ġ98 (undead bloodline), 405: Change “ touch of undeath (sorcerer)” to “ undeath’s blessing”Ģ06 sidebar, 349 (magic aura): Change “ study aura” to “ read aura”Ģ12, Clever Counterspell: Change “Quick Recognize” to “Quick Recognition”ģ97, splash of art: Change “sluggish” to “clumsy”ĥ94, greater staff of necromancy (4th level): Change “ enervation” to “ vampiric touch” Several ability names changed slightly between the Pathfinder Playtest and the final Pathfinder Core Rulebook, and while we tried to catch them all, we missed a few.
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